Changing any of the material quality settings for Vulkan Android makes the game not start on Quest 2

I’m struggling for a while with an issue on UE5.1 where if I change any of the settings in the Texture Quality for Android Vulkan and Android Vulkan SM5 tab of the Project settings, the game fails to start on Quest 2. Game starts with three dots and just closes. I had no such issue on UE4.27. Changing those settings gave some performance improvements previously.

Try to find the issue but, nothing relevant gets written in the Device Logs of the Meta Quest Developer Hub. There are logs that the game is killed, but no Errors or Fatal issues. The only solution I found was to not change any of the quality settings.

Has anyone else had this issue?

What do you Engine → Rendering → VR Settings look like?

I had this issue as well and it was due to other settings.