Change texture depending on localization

Hello there,
Is there a way to change an asset’s texture depending on the localization of the game, during runtime ?
I’ve got a bunch of posters and so in my game, and want to set their language (so select the texture used in the material) as needed.

Thanks for your advices !

Well using localization through Localization Dashboard leads to text localization only (for menus, UI and so), and I want to use the localization parameter of the game to change textures. Actually using dynamic material instances is an option but I wanted to use a “cleaner” way.

Hi, is your question how to change a texture of a material during runtime (you would do that by creating a dynamic material instance) or is it how to get the games location in the real world (don’t know how to do that).

So no other solution than dynamic material instances ?