Hello there,
Is there a way to change an asset’s texture depending on the localization of the game, during runtime ?
I’ve got a bunch of posters and so in my game, and want to set their language (so select the texture used in the material) as needed.
Well using localization through Localization Dashboard leads to text localization only (for menus, UI and so), and I want to use the localization parameter of the game to change textures. Actually using dynamic material instances is an option but I wanted to use a “cleaner” way.
Hi, is your question how to change a texture of a material during runtime (you would do that by creating a dynamic material instance) or is it how to get the games location in the real world (don’t know how to do that).