Hi,
I’d like all the actors in my game to have lighting channels 0 and 1 enabled as opposed to only channel 0 being enabled as it is by default.
I’ve noticed that all the actors/components where lighting channels can be changed are children of the engine’s Actor base class, so if I change the lighting channels in the base class, then that should be propagated to everything else in the game, however, I can’t find the lighting channels variable in the actor.cpp file.
Does anyone know where to find them or if there is a better way of doing this?
Thanks