I am borrowing the material “M_Carptet_Mat” from the Realistic Rendering project in order to create the effect of a shag carpet. I migrated the material and texture assets from the SM_Carpet static mesh as well, and wish to change the color of the static mesh from white to a dark green color.
However, I am having trouble successfully doing so. I changed the color of the texture “T_Carpet_D” to a dark green color, but the carpet materials remain the same color as they did in the RR project (which is a grey-ish color).
What do I have to do to fix this?