I have a level with some foliage scattered around it. When i bake the lighting, it tells me that 3 foliages are still missing lighting.
I set the lightmap scale to 4 for all of my foliage and that did not help.
How can i figure out which 3 foliages need to be deleted? Should i just delete all the foliage and start over?
It really bugs me that UE4 has no way to show me which specific elements are not baking their lighting.