Certain Binds Causing Player Input Consumption to Work Improperly (v37.20)

We’re aware of an issue appearing in v37.20 where Player Input consumption works improperly if these binds are used:

  • Custom 1 (Fire)
  • Custom 2 (Target)
  • Custom 3 (Crouch)
  • Custom 4 (Jump)
  • Custom 5 (Sprint)

As a temporary fix, use and consume standard input equivalents. In the next update (v37.30), these inputs will map to standard input keybinds.

The temporary fix do not work!

when will this issue be resolved? This is breaking my game, its close to release but now i cant progress