With the input trigger device, if you register an input that has consume input setting set to on, even if you unregister the input, the input will be forever consumed.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Set an Input Trigger device to consume the standard fire input
Set to require registered
Register and then unregister through deb or verse
Expected Result
Unregistered input does not consume the fire input
Edit: never mind. I had a similar issues with the new verse input, I had the jump input assigned to the player, and after using it I couldn’t jump anymore at all, even after pushing changes. But not related to this issue, sorry.
Right clicking while holding your sword is supposed to not allow the typhoon blade to use its right click attack (secondary attack), it should instead cast your selected spell
our map at Hive used 2 triggers to prevent players from using certain custom weapons on the lobby!
So we had:
2 Input Trigger devices:
1- Fire Standard Action + Consume
2- Aim Standard Action + Consume
Result:
Broke the whole map for the whole day that the moderation was off, cause players weren’t able to aim / shoot for the entire day inside of the map!