Cell memory and baller question

Going to be a two for one to avoid two topics.

Concerning cell memory, a few updates ago when it dropped to nearly half its value on my map, was that a glitch or was that the new value due to things being optimized for memory usage?

If the cell memory being lower is supposed to be how it is, how do I get the memory back down to that value? After one update the memory would be higher, but I could go to lobby and back in and the memory would be lower again. After another update the memory just stayed high. That said, when the memory was lower everything worked normally.

When the memory was lower I added some stuff as someone in Discord had said the lower memory was actually correct.

If the cell memory being higher is actually correct, is there an option in Creative 2.0 to make the map not have a memory limit given it is a map I never intend to publish?

Also concerning baller spawners. When a movement modulator set to speed boost mode is placed where a baller spawner is placed, is there a way to make the baller move in the direction the movement modulator is pointed when the baller spawns or when I move by the baller like it used to do? I built a map that relies on that very function for the map to work correctly. I could move by ballers on their spawners and they would move the direction of the speed boost trap. The current way I have to do it, the speed boost traps are in line with each other so that when I get in one and move it, the baller hits another and causes it to move. That results in a group of ballers real close together which doesn’t work so well for my map and causes issues with the ballers when they move through a launcher in that sometimes they hit each other and don’t land where they should.

I know I could convert it to UEFN, but as of yet UEFN cannot be accessed from Fortnite like creative can far as I know and I still want the ability for my friends to join my island.

A further question. With the upgrade to Creative 2.0 devices it added a default upwards boost to the speed boost which broke my map. Even if I had tried out the 2.0 devices before the forced upgrade, what good would that have done when I would still have had to edit every device to remove the upwards boost?

Here’s a couple videos.

This is how it worked before the Creative 2.0 device update with the ballers.

This is how I now have to do it.

@ikonix360_YT Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums ? Posts with this feature are connected directly into our development team so we can quickly get to them!
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Is anything I mentioned in my post an actual bug or just how things are supposed to operate with the updating of all devices to the creative 2.0 devices?

Here’s the thing.

I’ve never gotten an official answer as to whether the cell memory when it dropped down to about half was a bug or if it is supposed to be half and the jump up to higher usage is the actual bug. The only response I’ve ever gotten was from a user on the creative discord server a few months ago that said the lower usage is correct.

Given there’s multiple things here, which ones do I need to report or do I report them all?