Hi thanks, Yeah I’m still super new to UE4 so I think I’ll wait until 4.17 and then try this out but at least for this first smaller project I think I just won’t use a toon stylized shading.
So I made a cel shading material based off a tutorial but the one issue is it gets rid of the sky, are there any ways I can get around this issue?
The only way I can think off is to use customstencil, though it would be extremely annoying to have to turn on cellshading for each and every object that you want to receive cellshading on (check out these tutorials on custom stencil or do a Google search on custom stencil tutorials. It’s not the easiest to use, but it allows you to determine which objects receive which material post processing).
I may have a different suggestion as well, but it may take a while for you to be able to use it. Take a look at this thread; Toon Shading At the moment it would require you to download the modified source and compile it from there, but if my information is correct, from 4.17 onwards, Unreal will allow plugins that contain shader code without having to modify the source, meaning this may actually become a plugin instead.