I am using lumen and I just started you using unreal engine. (So I am a beginner )
I am working on a small villa. as attached
I saw a couple of people posted almost the same post, but there wasn’t any actual answer to the problem.
I deleted the scene and divided my walls to even smaller ones and imported them again and got the same result.
I used a standard M_Basic_Wall just to show you the issue.
I opened a new architecture template just to see and also got the same issue.
What am I doing wrong?
I would like to know how to reach a result even like the low res. screen shot from 3dsmax (second attachment) render regarding the ceiling.
have you tried increasing light bounces ? It’s in your direct light or sunlight if you’re using that, it’s default is 1 try increasing it to 5, there’s actually 2 parameters which are together for light bounces but I forgot their names since I have a habit of finding and increasing to 5
Hi,
Thanks for answering!
I think you mean indirect light intensity, I did that and it didn’t help much, I just want to get rid of that dark ceiling effect. it looks like ambient occlusion. is there anyway to fix that ?
Yeah I am following him he is really good and watched the video too.
But when I apply everything he said, I still have this issue above.
As you can see here :
I’ve checked a scene I’ve made and indeed the corners intersection appear dark in certain situation. So if you move around the room they will show more or less. There must be some option somewhere, probably related to the Ambient Occlusion. It looks like an Ambient Occlusion related thing to me.