**Available Now! **
**NEW Card Game AI! **
CCG Toolkit in Blueprints - UE Marketplace
I am finally able to introduce to you the CCG Toolkit, a mixture of several months of hard work and motivation to bring an accessible, customizable,
and easy to use blueprint driven card game framework to the unreal community.
So what is it?
The CCG Toolkit is an expansive card game framework which focuses on the collectable card game genre. The toolkit features a wide range of
essential tools, interactions and functionality for creating your own single and multiplayer card games.
Users can easily jump in and begin creating custom cards, card sets, abilities, and battle arenas, and with the data driven and blueprint framework,
it is accessible to all experience levels.
Check out the Trailer!
Cards and card sets have been setup through a combination of structs and data tables. Because of this, card creation is simple, yet provides
a high amount of customization and control. The data ties into a wide range of out-of-the-box functionality and support which includes health,
attack, abilities, and visuals that allow users to create and instantly interact with their designs in-game.
With minimal setup time, abilities can be created through custom function libraries and linked in to be easily used with your cards.
Along with abilities, common ability triggers have also been included within the toolkit and are all accessible through the cards data table
and callable custom macros found within the toolkit.
Arena’s consist of several core elements that make up the board. Along with board players, card placements have been included to be
independent and customisable to fit the layouts and supported card types you want. The toolkit includes several example arena layouts
which can be used as a reference or can be a base when creating your own designs.
A range of gameplay related tools have also been included to help in your development journey. The in-game card position editor
has been created as a visual and accessible way to design and setup up your own custom card layouts and easily see how they work in-game.
These interchangeable layouts can easily be called during play for any state, gameplay event or visual rule that your game may require.
Multiplayer has been build into the frameworks core with all the supported features working with listen and dedicated servers seamlessly
across the toolkit. Player and opponents also have replicated player states integrated into the UI setup to display common information and
visuals for both players. Server side functionality has been colour coded throughout the framework so it can be easily identifiable and help
guide developers who may be unfamiliar with the system.
- 100% Blueprint Framework
- Multiplayer support
- NEW! Customizable Card Game AI + Debug UI
- Highly customizable card creation
- Deck builder - Create, Edit, and Save limitless custom decks
- Card Manager which feature interchangeable positioning profiles
- In-game card positioning editor and game tools
- Deck Generator - Filter, Shuffle, and Weigh cards in deck
- Customizable card placement
- Board Players
- Mouse-over card previews
- Card graveyard
- Several card abilities and ability triggers examples
- Basic example and debug card sets
- Player and opponent UI framework
- Turn-based gameplay system
- Player health and mana systems
- Cards and board player interactions
- Basic card movement and visual gameplay cues
- Basic win and loose conditions
- Turn and game timer’s
- Simple main menu, deck selection, arena selection, and server selection menus
- Several custom function libraries
- Game log manager
- 2D and 3D card art and assets
- 7 Included arena’s
Any questions or comments you may have, please feel free to ask or follow the email linked below!
Intended Platforms: Desktop and Mobile
Tested Platforms: Windows and iOS
Price: $49.99 CCG Toolkit in Blueprints - UE Marketplace