Caught Signal - VR project crashes immediately on Mac

Hey everyone,

Hope to get some help with this issue. I’m trying to create VR project and when I name it and try and open, Unreal immediately crashes. I’m on a Mac Studio M2 Max chip, 64gb ram and running on Sonoma. Below is the report I get –

LoginId:d86d53c41548da1e0027369dee4ce1f2
EpicAccountId:554225b8d0ff49ff917c8f5bff8b46d2

Caught signal

Unknown() Address = 0x18560311c (filename not found) [in libsystem_kernel.dylib]
Unknown() Address = 0x18554aa50 (filename not found) [in libsystem_c.dylib]
Unknown() Address = 0x185549d6c (filename not found) [in libsystem_c.dylib]
Unknown() Address = 0x18f8b65c4 (filename not found) [in Metal]
Unknown() Address = 0x18f893548 (filename not found) [in Metal]
Unknown() Address = 0x18f8894a8 (filename not found) [in Metal]
Unknown() Address = 0x18f81da04 (filename not found) [in Metal]
Unknown() Address = 0x1a3d3e70c (filename not found) [in IOGPU]
Unknown() Address = 0x1a3d3e618 (filename not found) [in IOGPU]
Unknown() Address = 0x1ef51238c (filename not found) [in AGXMetalG14X]
Unknown() Address = 0x1ef5124b8 (filename not found) [in AGXMetalG14X]
Unknown() Address = 0x1ef5121ac (filename not found) [in AGXMetalG14X]
mtlpp::Texture::NewTextureView(mtlpp::PixelFormat, mtlpp::TextureType, ns::Range const&, ns::Range const&) Address = 0x2a909f8e4 (filename not found) [in UnrealEditor-MetalRHI.dylib]
FMetalShaderResourceView::UpdateView() Address = 0x2a9172150 (filename not found) [in UnrealEditor-MetalRHI.dylib]
TRHILambdaCommand<FRHICommandListBase, FMetalShaderResourceView::FMetalShaderResourceView(FRHICommandListBase&, FRHIViewableResource*, FRHIViewDesc const&)::$_46>::ExecuteAndDestruct(FRHICommandListBase&, FRHICommandListDebugContext&) Address = 0x2a918ce18 (filename not found) [in UnrealEditor-MetalRHI.dylib]
FRHICommandListBase::Execute(TRHIPipelineArray<IRHIComputeContext*>&, FRHICommandListBase::FPersistentState::FGPUStats*) Address = 0x10179575c (filename not found) [in UnrealEditor-RHI.dylib]
UE::Core::Private::Function::TFunctionRefCaller<FRHICommandListImmediate::ExecuteAndReset(bool)::$_69, void ()>::Call(void*) Address = 0x10181acd4 (filename not found) [in UnrealEditor-RHI.dylib]
TGraphTask<TFunctionGraphTaskImpl<void (), (ESubsequentsMode::Type)0>>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32>>&, ENamedThreads::Type, bool) Address = 0x1017f7c54 (filename not found) [in UnrealEditor-RHI.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x1045178b0 (filename not found) [in UnrealEditor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x104515b94 (filename not found) [in UnrealEditor-Core.dylib]
FRHIThread::Run() Address = 0x1021e70e8 (filename not found) [in UnrealEditor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x1046c8e6c (filename not found) [in UnrealEditor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x104629e70 (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x18563b034 (filename not found) [in libsystem_pthread.dylib]
Unknown() Address = 0x185635e3c (filename not found) [in libsystem_pthread.dylib]

Same here, still on Ventura 13.6. Crash reported

You may need to set r.ForwardShading to false in your DefaultEngine.ini

You can open your DefaultEngine.ini up by right -clicking the file and opening it with a text editor.

My 26th line of this file says
r.ForwardShading=True

Try setting it to: r.ForwardShading= False

Save the file.
Relaunch Unreal Engine and open the project.

Reference:

1 Like

unfortunately not working