I am currently using an OnEventBeginOverlap on a physics-enabled Blueprint that overlaps pawns. I would like to cast to a blueprint called ‘Player’, but it does not work. I can only cast to Character.
Please help, I’ve gone really far into this project and it’s really frustrating how such an event just doesn’t work!
Hello! I’m testing this through a simple debugging method, using a physics simulated crate, I put an event on begin overlap, then cast to character through a multicast event after a switch has authority, then a print string to display whether it’s detected or not