UE5 by default is using VSM so I set the primary shadow method as classic shadow map to use it.
I set dynamic shadow distance to 0 , messing around the settings , but strange thing happened . I know 0 distance = disabling dynamic shadows . But the fact was that it looked like being using VSM method . Yes I can understand , for ‘ShadowMapMethod’ sets priority rather than forbidding . But there’re differences between a Distance-Zero CSM and a VSM . You can see the corner here and the transition here is different . I wonder what caused it
Round corner and soft transition = Distance-Zero CSM
No corner and hard transition = VSM