i have a little problem with this Cascade Shadowing.
The Distance is limited to 20000.0
I should mention that i try to work only with moveable lights.
I saw this shadow type in lot of games like the witcher 3 or deus ex: md.
What is the philosophy behind that cause i think it looks not right and every player who is not familiar with game dev will see this “wrong” shadowing very quickly.
I have two options: disable it or tweak the “Dynamic Shadow Distance MoveableLight” to a value to cover the whole scene. I think the last option is a deep impact to performance.
I just wanna know why this is a popular method. I think it looks bad
Thanks for any comments