Hey, bumping this up.
I’ve made some progress in making a custom actor component that receives a submix (I’m routing all game audio through that submix) , then in the cpp code I’m attaching a custom Sound Effect Submix Preset to the submix and trying to convert the submix received audio into byte array.
This approach sadly still doesn’t result in achieving my goal, clearly I’m not getting something right here.
Any help would be highly appreciated, thanks in advance!