Capsule Shadows for StaticMeshComponent

The equivalent of Capsule indirect shadows for static meshes is called ‘Distance Field Indirect Shadow’. It allows shadowing of baked and indirect lighting, just using a mesh distance field instead of a capsule setup.

For this to work you need to either have ‘GenerateMeshDistanceFields’ enabled on your project (can cost a lot of memory), or just enable ‘GenerateMeshDistanceField’ on the individual UStaticMesh (costs very little memory).

Distance Field indirect shadows affecting a Static Skylight (baked into lightmaps)

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Distance Field indirect shadows affecting an emissive light (baked into lightmaps)