I am trying to have the capsule component on my character affect the navigation by checking “Can Affect Navigation” in collision. This works for the most part but the problem I am having that if I set my capsule’s radius too close to the half height it stops applying the navarea I selected to the navigation.
Any ideas on why that is or how I can fix it? My current solution is to add a box collision and use that for the navarea but I’d rather not add a new component just for that reason.
I’ve attempted to reproduce your issue, but I’m not seeing the same results.
Here’s what I did:
Created a new pawn
Added a capsule component
Ensured it was set to BlockAll collision and that CanEverAffectNavigation was set to true
Set the Capsule Half Height and Radius to 22
Placed the pawn in my level
With this, I still noticed it affecting the navigation as expected. Could you provide some screenshots of your setup, and also attempt to reproduce the issue in a clean project and provide me with the steps you’ve followed?
After further testing, this issue appears to be resolved in 4.14 Preview 2. Give it a shot in that version and let me know if you still run into issues.