hi.
we use Canvas Render Target 2D for Merge Mesh. it work very well.
but some device crash. : (
logcat message.
W/Adreno-GSL( 1558): : sharedmem_gpumem_alloc: mmap failed errno 16 Device or resource busy
E/Adreno-GSL( 1558): : ioctl_kgsl_sharedmem_alloc: FATAL ERROR : (null)
or
W/Adreno-GSL(25118): : sharedmem_gpumem_alloc: mmap failed errno 12 Out of memory
E/Adreno-GSL(25118): : ioctl_kgsl_sharedmem_alloc: FATAL ERROR : (null)
crash device Name
- LG G2
- LG Gpro2
- Vega Iron
and many device crash.
i Think Snapdragon 800 , adreno 3XX device crash.
but disable Canvas Render Target 2D. work very well.
so i have two question.
1.how can i fix this bug.
2.how can Texture Merge Without using ‘Canvas Render Target 2D’. (2~5 textures)
EDIT
logcat UE4 log
D/UE4 ( 1558): Ensure condition failed: Creations == Deletions [File:C:\Private\SVN\NextStageUE4\Engine\Source\Runtime\Engine\Private\Slate\DebugCanvas.cpp] [Line: 19]
D/UE4 ( 1558): FProxyCounter::~FProxyCounter has a mismatch. 14116 creations != 14113 deletions