Hello, recently I have been trying to make my own C++ classes. I made 2 by following a tutorial about object pooling. I have created one classe with Unreal Interface parent and another one with WorldSubSystem in parent. Those classes work, by that I mean that i can compile and I don’t have any error.
Those classes work in my blueprints, but everytime I restart my project, my classes aren’t “known” until I compile for the first time. And beceause of this I have to remake the code in blueprint everytime I restart my project.
Does someone know how to make my classes known directly when I boot my project ?