Can't use my c++ classes

Hello, recently I have been trying to make my own C++ classes. I made 2 by following a tutorial about object pooling. I have created one classe with Unreal Interface parent and another one with WorldSubSystem in parent. Those classes work, by that I mean that i can compile and I don’t have any error.

Those classes work in my blueprints, but everytime I restart my project, my classes aren’t “known” until I compile for the first time. And beceause of this I have to remake the code in blueprint everytime I restart my project.

Does someone know how to make my classes known directly when I boot my project ?

Try launching your project via Visual Studio by first opening the .sln file, and then either by clicking on that green play button or hitting Ctrl + F5 to build

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This resolved my issue, I now have my classes when I start my project.
I may not have build before or maybe my old builds we’re not done beceause I had to install things to make it work entirely.

Thank you a lot man you saved me.

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