I have tried everything:
-Disabling lumen and trying screenspace or raytracing.
-Enabling / Disabling RayTraced Shadows.
-Making sure all lights have Cast Volumetric Shadows turned on.
-All scallability parameters are set to Epic.
-Making other projects.
-Trying different local fog materials.
Im on 5.3.1 and after all of this headache I don’t know what to do anymore to make this work.
Since I’m doing a space scene it was kinda hard to understand a way of going around this problem but turns out this really is the solution. All I had to do after was just set the height falloff to 2 and bring the HeightFog object down until i couldn’t see it anymore, this still leaves the volumetric fog on so, it works! Thanks!