Can't get transperent material to work with textures

I try to make a helmet with transparent glass in from of the face, but won’t let me do that.

I need to use a normal map, so Translucent Blend Mode cant be used.

I also have a texture that have an alpha value. Unreal gives me 2 alternatives, 0% opacity or 100% opacity.

How can I get thsi to work?

Image 3 is from Blender, and show what Effect I try to get.

Hi,

I need to use a normal map, so
Translucent Blend Mode cant be used.

Under Translucency set the Lightning Mode to “SurfaceTranslucencyVolume”, then you can use Normal maps.

310995-annotation-2020-08-22.jpg

Thank you, but do you know why I can’t select my model when I apply the material to it?

Is it a bug?

No, i cannot select the model when the material is applied to it.

I can only select it from the world outliner.

I also use emissive color to light up some of the model, but the light don’t follow the texture.

311022-0057.png

311023-0058.png

Sorry I can’t help you there.

You mean you can select it if one material is applied, but you cannot select it any more if another material is applied?

If so, I don’t know, I never had this problem.

Ok, thanks anyway