Hey,
i am trying to use an origami waterbomb (basically a decorated cube mesh) as a lamp to lighten up the environment, but i am struggling with the appearance of the paper material. Translucency and a pointlight inside the mesh have led me nowhere, since paper is not actually transparent (at least not in the same way a glass wall is). Emissive materials with enough intensity to illuminate the environment make the mesh unrecognizable (and don’t simulate the light source inside the mesh).
If someone could point me in the right direction it would help me a lot!
To get an idea of what i am trying to achieve:
Thanks in advance