Can't figure out how to use Vertex Color instead of VertexNormalWS to create rim offset and offset outline based on Stylised paint shader breakdown


Are we talking about the output as in what we plug in for the Base Color? Sorry that I’m not getting it right away.

Or this, because I think the issue might have actually been that I didn’t flip the blacks and whites of my detail map and I think that was it. :person_facepalming:

Also made it two sided to see what it would look like.


image

Thank you again, for your patience.