Update:
After thinking a bit.
The effect you eant is easily achievable with 2 shells, IF, you set the normals for the outside shell to be inverted - inside only.
Ill give you a quick blender made example if I can…
PP does it’s thing. UVs are on the object. the 2 are unrealated.
You can tell a mesh to belong to whatever stencil you want.
Most common use for this - with completely separate meshes in this case - is to hide water from inside a boat.
Anyway. let’s get to the example here
the model’s …
Are we talking about the output as in what we plug in for the Base Color? Sorry that I’m not getting it right away.
Or this, because I think the issue might have actually been that I didn’t flip the blacks and whites of my detail map and I think that was it.
Also made it two sided to see what it would look like.
[image]
[image]
Thank you again, for your patience.
I also wouldn’t be surprised if it’s possible to do this using Substrate where you have 2 Substrate Slab BSDF, and then a Substrate Vertical Layer or a Substrate Horizontal Blend, slap the gradient into the Top Thickness or the Mix.
The problem would be how do we inflate the outer shell. There isn’t a WPO input but theoretically we should be able to do that.