The project failed to compile with this version of the engine. Build output is as follows:
Running C:/Program Files/Epic Games/4.7/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject Development Win64 -project=“D:/UDK Games/MyProject/MyProject.uproject” -rocket -editorrecompile -progress
Parsing headers for MyProjectEditor
Reflection code generated for MyProjectEditor
Performing 7 actions (4 in parallel)
[2/7] Resource ModuleVersionResource.rc.inl
[3/7] Resource MyProject.rc
C:\Program Files\Epic Games\4.7\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3) : fatal error RC1015: cannot open include file ‘windows.h’.
D:\UDK Games\MyProject\Source\MyProject\Resources\Windows\MyProject.rc(8) : fatal error RC1015: cannot open include file ‘windows.h’.
PCH.MyProject.MyProject.h.cpp
C:\Program Files\Epic Games\4.7\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(5) : fatal error C1083: Cannot open include file: ‘new’: No such file or directory
-------- End Detailed Actions Stats -----------------------------------------------------------
ERROR: UBT ERROR: Failed to produce item: D:\UDK Games\MyProject\Binaries\Win64\UE4Editor-MyProject.dll
Cumulative action seconds (4 processors): 0,00 building projects, 0,34 compiling, 0,00 creating app bundles, 0,00 generating debug info, 0,00 linking, 0,00 other
UBT execution time: 15,13 seconds
How to compile and start using the engine?
Don’t offer me to use BP, it’s better to hardcoding for me c:
Thanks in advance.