Can't compile on ue and have : was modified or is new

i put this module and have no more issue due to this, thank you ! Unfortunatly, i had other issues :

  • BCRouge actor (the one which has the phys mat ) when it spawns don’t have the physmat → MaterialBC attached. I can only add MaterialBC to the physmat to BCRouge actors already in the world.
  • The MaterialBC put friction to 0 and bounciness/restitution to 1 nevertheless the actor (already in the world) lose speed. I would like to spawn an actor that doesn’t lose speed despite collisions.