It looks like the MetaHuman plugin itself isn’t packaged properly and doesn’t contain all of the necessary object files to build projects for UE5.3. Aside from MetaHumanSpeech2Face, AutoRigService and MetaHumanPipeline are also missing from the Build output targets.
Since these are dependent on the MetaHumanIdentity module, there’s no way to fix this aside from disabling the MetaHuman plugin completely from what I can tell (for now, at least).
I got it to build in 5.3 by changing the “MetaHumanIdentity” module from “Runtime” to “Editor” in the MetaHuman uplugin file (<engine_installation_path>\Engine\Plugins\Marketplace\MetaHuman\MetaHuman.uplugin). I believe this is a bug, as all of its dependencies that are causing issues are “Editor” modules (MetaHumanSpeech2Face, AutoRigService, etc.). It can’t find those object files, because they aren’t generated with the “Runtime” modules.
I’m not sure if the MetaHuman Identity module is required for some functionality in a packaged project.
I disabled the metahuman plugin and built, it actually worked and played fine.
What I’m going to do for now is enable the plugin if needed then if I want to make a build, I disable it just before I build. It’s a patch solution until it gets ironed out in the future.
Speech2Face, I never heard of until I couldn’t make a build without it triggering errors.
ok - I didnt think that would work but yes, just disable the plugin/remove it from your .uproject file
i thought i needed it because i’m using metahuman-related content but NOPE. I did NOT need it to build my 5.3 project.
For reference, check out Epic’s metahumans project on the store. That project doesn’t even reference it in project file. You likely do not need it either when packaging.
I have the same issue in 5.3.2 but for me i need metahuman because it is my main character, so don’t have the choice ! Impossible to build with this error ! but what the hell is this speech2face ?..
I believe they fixed the issue. If you have an older version of MetaHuman plugin, then you should update it and see if it works. For me, I had to remove the plugin and reinstall it.