I’m trying to integrate OnlineSubsystemEOS and eventually EOS Plus into my multiplayer game that I am working on. I started by creating a login function where if you press a button it will bring the client to the login screen and then on a successful login, it will display the player’s username in the UI as well.
However, when I am running as standalone, the logs show that after the player has successfully logged in, when the UI tries to get player username, it spams the log with the following error:
LogEOSSDK: Warning: LogEOSRTC: FRTCClient::GetTargetPlatformTypePrivate: Unable to find local user 000...cb1
I did some further digging in my logs and I also found this
LogEOSSDK: Warning: LogEOS: FEpicGamesPlatform::GetOnlinePlatformType - unable to map None to EOS_OnlinePlatformType
I was wondering if there was something wrong that I was doing since it appears that I was able to log in successfully and my login complete delegate was able to log a “Login successful”.
Thanks in advance!