Hi
Added corrective morph targets for a Metahuman control rig and it is working fine in Level sequencer. I exported the same character from Level sequencer to Maya as a Fbx file, with the blend shapes I added.
Now I am refining those morph targets in Maya and tried to import them as morph targets using “Import morph target” button, and I am getting this error: “LogInterchangeEngine: Warning: FInterchangeMeshUtilities::ImportMorphTarget: Cannot import morph targets, the imported morph target geometry don’t match target skeletal mesh geometry topology. (LOD index 0)”
Vertex count and orders are same, I just refined the shapes in Maya and delete the history for the particular blend shape and exported as a Fbx file and while importing I am getting this error.
Someone please help me here.
Thankyou for your time and support.
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