Hey,
So, today I would like to start my adventure with C++ and Unreal Engine 5.4.2.
I’ve installed VS22 and spent a couple of hours tinkering to get everything working properly - however, I can’t seem to get over what seems to me, the last problem.
So, every time I open some CPP script in Visual Studio, I always get the same three errors.
In English, they should say:
member function declared using the "override" modifier will not transmit the base class component AMBUSH (ArchiveProxy.h [Line: 157])
member function declared using the "override" modifier will not transmit the base class component AMBUSH (ArchiveProxy.h [Line: 167])
identifier "FTextureBuildSettings" is undefined AMBUSH (Texture.h [Line: 2017])
I am also concerned that Solution Explorer contains items that are “Ignored” - is that how it should be?
I am also attaching a screenshot of the UnrealEngine Integration Configuration tab
Any help is welcome - I would like to start “the adventure” already.