Previously, I used UE 5.5 and could gather text normally. However, when I switched to UE 5.6, text gathering failed because there was no manifest file.
Just disable it on Editor Preferences > Enable Live Coding if you are reading this and don’t need to use Live Coding
EDITED:
Sorry, don’t know if that is the correct thing to do but I just copied the 5.5 manifest file and pasted it in the UE5.6 folder afeter disable Enable Live Coding in Editor Preferences.
This file should be in of your 5.5
UE_5.6\Engine\Content\Localization\Engine
Had same issue.
Not necessary disable LiveCoding. But need to copy manifest fileS from previous version (In my case 5.4)
\Engine\Content\Localization\Editor\Editor.manifest
\Engine\Content\Localization\Engine\Engine.manifest
As I understand these files were not included to 5.6.0 and we need to wait 5.6.1 )
Thank you!
I can confirm that this solution worked for both the following dashboard error messages/issues:
LogDirectoryWatcher: Display: Refresh of ReadDirectoryChangesW failed. GetLastError code [6]
And when stuck at Waiting for server.
PS: How could Epic “forget” about those files?!
The good news is that version 5.6.1 has been updated, but the bad news is that we still cannot gather text during localization. The Engine.manifest
file remains missing, forcing us to continue using the one from version 5.5.
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I suppose adding the manifest is so challenging that we’re seeing it again in the 6.0 build, and it will likely be the main feature of this version
BTW After the migration, I encountered other issues with localization. My localization assets stopped working in shipped builds. Since I use around 15 of them and call them from Blueprints, it was easy to write my own method to handle it. However, I’m curious— is this a 5.6 issue or something related to the migration?
Guess I’ll have to wait for 5.6.2, lol.
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If all your localization settings are correctly configured, this may indicate an issue specific to UE 5.6.
After Gather Text in Unreal Engine 5.6.1 I got this strange issue, there are no any build errors (I coppied manifest and disable live coding) but it always gather 0 texts
And this is a previous version of same localization config before Gather Text process
It’s fixed: the issue for me was caused by an incorrect name and wrong project setup in the Source
folder
Can someone upload Engine.manifest from UE 5.5?