Cannot find BuoyancyComponent.h for C++ pawn

I’m trying to add Buoyancy to a pawn in C++

#include "BuoyancyComponent.h"

The include gives me the error “cannot open source file "BuoyancyComponent.h”. The Water plugin is installed. And I can add buoyancy to an pawn in blueprint. I can see the Water plugin in the experimental folder. What more do I need to do?

Add the plugin as a dependency in your project’s build.cs file and recompile it with editor closed

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Thank you it worked.

I added “Water” to PublicDependencyModuleNames in MyGame.Build.cs
I also had to delete the Binaries and Intermediate folders and then “Generate Visual Studio Project files” for it to work properly (for other who might read this in the future)

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