Summary
Hey Epic,
As stated in the subject, when using Foliage in UEFN to paint on a level, the generated Foliage Actor cannot be copied and pasted into another level.
This means that foliage-related work cannot be transferred between levels at all, which is extremely inconvenient for our workflow.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Steps to Reproduce
1, Paint foliage on the level
2, Copy the generated Foliage Actor
3, Open another level and paste
Expected Result
The copied Foliage Actor is pasted successfully
Observed Result
The copied Foliage Actor is not pasted
Platform(s)
Windows 11
Additional Notes
Additionally, when copying a Foliage Actor, the clipboard seems to retain only empty data, as shown below:
Begin Map
Begin Level
End Level
Begin Surface
End Surface
End Map