This code in my .h file results in an error:
USplineMeshComponent* SplineMeshComponents;
I created a new c++ scene component. In that component I want a public pointer to a USpineMeshComponent. However it seems like USplineMeshComponent is inaccessible (in C++). The autocomplete in Visual Studio does not find USplineMeshComponent and trying to build my project results in an error. However referencing UStaticMeshComponent is fine.