Can you remove horizon shading from SkyAtmosphere when viewed from space?

I experiencing a lighting issue using the SkyAtmosphere system. I’m view my planet mesh from “space”. When I angle my directional light to hit the southern hemisphere, the lighting acts as if the sun were under the horizon causing my textures not to be lit correctly. The SkyAtmosphere seems to scatter the light fine but my other meshes are in shadow which shouldn’t be visible from space.