I have a model that has alot of lights in 3ds max (over 100)
Is there a way i can import these into unreal retaining their coordinates?
Ive tried ticking lights in the fbx export options but it doesnt bring them into unreal.
Thanks
Jack
I have a model that has alot of lights in 3ds max (over 100)
Is there a way i can import these into unreal retaining their coordinates?
Ive tried ticking lights in the fbx export options but it doesnt bring them into unreal.
Thanks
Jack
No, there’s no way to do that, lights aren’t a thing you can import into the content browser. You could possibly write a Maxscript to help though. When you copy something in UE4 it copies it as a readable format that will have all of the properties of that actor, you could make a script that could get your light information and copy it to the clipboard into the same format for UE4 and then paste to UE4. I believe the .t3d format can do that type of thing as well.
When you say light information do you mean like the position information?
i think i could probably kitbash together something in maxscript to create a point light at the same point as in max.
Ill give it a go thanks!
Yes, you could get the position of the light and then translate whatever other properties of the light might be applicable to the UE4 light and do it that way. Copy a light in UE4 and then paste to notepad to see what the text looks like—the only properties it will show are properties that are changed from the default, so make sure to adjust the light a little to make sure that your important properties show up when you paste the info.