can you help me resolve

i got this error and the landscape doesn load texture on exported game but in the editor everithing looks normal

LogClass: Warning: In asset ‘None’, there is an enum property of type ‘EDepthOfFieldMethod’ with an invalid value of ‘(’
PackagingResults: Warning: In asset ‘None’, there is an enum property of type ‘EDepthOfFieldMethod’ with an invalid value of ‘(’
PackagingResults: Warning: In asset ‘None’, there is an enum property of type ‘EDepthOfFieldMethod’ with an invalid value of ‘(’
LogMaterial: Warning: /Engine/Transient.Material_7 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
PackagingResults: Warning: In asset ‘None’, there is an enum property of type ‘EDepthOfFieldMethod’ with an invalid value of ‘(’

I get a really similar warning when I start up the editor. No idea where it’s coming from:

LogClass: Warning: In asset 'None', there is an enum property of type 'EDepthOfFieldMethod' with an invalid value of '('

Someone I am in contact with, also has this issue, I don’t have a solution but just wanted to put in another voice for this

Are using the Pathfollow plugin or the VRExpansionPlugin?

I don’t know about the original poster, but I am not.

LogClass: Warning: In asset ‘None’, there is an enum property of type ‘EDepthOfFieldMethod’ with an invalid value of ‘(’

Epic changes Scene.h
struct FPostProcessSettings
Field:
TEnumAsByte DepthOfFieldMethod;
to
TEnumAsByte DepthOfFieldMethod_DEPRECATED;

It tries to ImportText of the old value and it results in “DepthOfFieldMethod=(INVALID)”.
But this not the reason for missing texture. (And afaik it doesn’t break anything)

Missing texture:

LogMaterial: Warning: /Engine/Transient.Material_7 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.

I had a similar issue, and manage to fix it.

Fix for that is to add to your landscape material
to base color add->lerp(a=0,b=0,alpha=MaterialExpressionLandscapeLayerSample) like:

and create

Then right click and choose “Fill Layer”.

That should help.

I am not using any landscape at all in my project. :-/ I don’t see anything in my logs that would indicate which material would emitting this warning.

It’s an annoying warning, but those it breaks anything?

It’s connected with PostProcessSettings, do you use PostProcessVolumes?