i got this error and the landscape doesn load texture on exported game but in the editor everithing looks normal
LogClass: Warning: In asset ‘None’, there is an enum property of type ‘EDepthOfFieldMethod’ with an invalid value of ‘(’
PackagingResults: Warning: In asset ‘None’, there is an enum property of type ‘EDepthOfFieldMethod’ with an invalid value of ‘(’
PackagingResults: Warning: In asset ‘None’, there is an enum property of type ‘EDepthOfFieldMethod’ with an invalid value of ‘(’
LogMaterial: Warning: /Engine/Transient.Material_7 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
PackagingResults: Warning: In asset ‘None’, there is an enum property of type ‘EDepthOfFieldMethod’ with an invalid value of ‘(’
It tries to ImportText of the old value and it results in “DepthOfFieldMethod=(INVALID)”.
But this not the reason for missing texture. (And afaik it doesn’t break anything)
Missing texture:
LogMaterial: Warning: /Engine/Transient.Material_7 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
I had a similar issue, and manage to fix it.
Fix for that is to add to your landscape material
to base color add->lerp(a=0,b=0,alpha=MaterialExpressionLandscapeLayerSample) like: