I have a problem with the lighting for a movable Blueprint, which conatins multiple Meshes for a car. The doors are always different from each other, caused by the Volume Light Samples.
Is there a way to even out the color of the Volume Light Samples, so that my doors don’t look different?
By the way, changing the density of the Light Samples doesn’t help the problem… I hope there is some way!
No, you can’t edit samples, they generated by lightmass.
I think you have different lightning on components because they are separate meshes and use different light environments. To fix this you need to use one skeletal mesh for whole car, and detach doors and other parts by using breakable constrains in phys asset.