Can you bake static shadows inside a spawned actor?

I have an actor which is a room where the player can run around in. Inside the actor are static lights and static meshes. The actor is spawned into the level using blueprint, so it does not exist in the level for Build Lighting to bake the static shadows. Is there away to bake the shadows in the actor if its spawned in by an event? This is for a procedurally generated level, using actors as premade tile pieces. Any suggestions would be much appreciated.


No. Lightmaps and Shadowmaps works only with static meshes. All moved objects must be lighting using Stationary or Movable lights.

Ok Thank you. I guess I’ll have to try a different approach to my system.