Hi!
I have hand-painted vertex colours on a mesh and the result looks similar to lava (lots of oranges and reds). I have then set a material that uses a ‘Vertex Color’ node plugged straight into ‘Emissive Color’ with a multiplier to boost its intensity.
When I calculate lightmaps, it does contribute to the rest of the scene but the lighting it generates is just white, without the lovely oranges and reds that I painted. I’m wondering, is it possible to make them contribute to the lighting solution somehow?
I would ideally like to avoid externally baking to textures as manually painting the vertices and just working with those would be a big win in terms of speed. Any help would be greatly appreciated!
Thanks,