I was wondering if Unreal itself can actually create alembic files?
For example, if you use a Metahuman, can you bake the animation to the geo like you can do with Maya or Max and remove the rigging and skinning?
hmm… interesting… I tried to find more info on this… also searched the docs. But no luck. Where do you see the bake animation option? You said, it’s inside the Sequencer?
Hmmm… yes, you are right. I don’t use the control rig. I use mocap data for body and facial expressions.
I wonder about the performance. I am assuming that the rig and the skinning is a much more expensive operation to render vs using a cached file and a baked animation on the mesh.
But so far I couldn’t find anything how you could do this with Metahumans and Unreal.