Greetings, I’m been working on a scene that needs to have vehicles and an open environment, so my approach was to use a skylight component but when I try to capture the reflections of the scene adding some sphere, the source of reflections stays on the skylight, do you know any reason for this to happen?
I have the same issue. If I disable my skylight (which is movable), and then change the Reflection Source Type on my SRC to Cubemap and then back to Captured Scene, then the SRC reflections come through fine. But as soon as I restart my project or play in-editor, the skylight reflections again override all the reflection captures.
Are you using an all dynamic lighting setup? As far as I understand, Sphere Reflection Captures are not built in realtime, so having only dynamic lights will cause the SRC to not have any information to build from, which means the reflections will default back to the skylight captured reflections.