Hello. I am making a mixed 2D/3D game. I need the sprites to cast and receive shadows.
Now I only know I can check “cast shadow” option for sprites. They do cast shadows, but do not recieve any shadows.
Is it possible for sprites to recieve shadows?
In case you still need an answer: Orthographic cameras can’t capture shadows (as far as I know) but you CAN set up a second camera that captures the shadows, then stream that texture to a quad that the orthographic camera CAN see.