Hi, I’ve just started using unreal and I’m not sure what’s causing this graphical issue. My models and normals look fine (all transformations applied, normals recalculated outside and switched from smooth->flat->smooth shading again for a new export) in blender, but when I import my models to unreal my accessories all have a strange ‘reflection’. The base object (body) loads texture ok, but everything attached to the body is having the issue.
Thanks for any advice. Cheers