Using a character class reference call an event in the character class that handles the RPC.
Thanks, You mean “Event Loop”? Like this:
AnimNode_XXX
{
UpdateAssetPlayer(const FAnimationUpdateContext& Context) {
ActorComponent->Event += event;
}
}
ActorComponent
{
TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
for(e in Event){
Excute(e);
}
}
}