LoadErrors: Warning: While trying to load package /Game/Building/ActorBlueprints/Arid/Props/Diner/Diner_CeilingFan, a dependent package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'D:/Fortnite/Fortnite/FortniteGame/Content/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh'. Perhaps it has been deleted or was not synced?
LoadErrors: Warning: While trying to load package /Game/Athena/BuildingActors/Props/Building/ActorBlueprints/Containers/Athena_Prop_Storage_Barrel_02, a dependent package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'D:/Fortnite/Fortnite/FortniteGame/Content/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh'. Perhaps it has been deleted or was not synced?
Hi everyone! We have discovered a bug with some of our online infrastructure which is causing this error. There is likely no issue with your projects, and as a workaround you should be able to use the “Create Private Code” function in UEFN and then publish via the creator portal as usual. We are continuing to investigate the full fix internally! Sorry for the inconvenience!