Can not publish iOS: Failed to prepare data

Summary

Can not publish iOS: Failed to prepare data

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Just try to publish

Expected Result

Publicated

Observed Result

Can not publish iOS: Failed to prepare data

Platform(s)

PC

Upload an image

Could we get your editor logs?

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Could we get your actual editor log files please, @DIANAMITE4 ? How to get your Fortnite logs

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UEFNLogs.rar (19.5 MB)

FortniteLogs.rar (14.2 MB)

@Flak

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Im having the same issue jsut now this seems to be a problem

1 Like

happening in all of Bullseye maps too

Me too same problem here

experiencing the same issue, cannot publish and it seems to not let me launch a session for other team members

Help

logs2.zip (12.7 MB)

Logs.zip (17.7 MB)

Summary

Can not publish iOS: Failed to prepare data

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Just try to publish

Expected Result

Publicated

Observed Result

Can not publish iOS: Failed to prepare data

Platform(s)

PC

logs2.zip (12.7 MB)

Logs.zip (17.7 MB)

LoadErrors: Warning: While trying to load package /Game/Building/ActorBlueprints/Arid/Props/Diner/Diner_CeilingFan, a dependent package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'D:/Fortnite/Fortnite/FortniteGame/Content/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh'. Perhaps it has been deleted or was not synced?
LoadErrors: Warning: While trying to load package /Game/Athena/BuildingActors/Props/Building/ActorBlueprints/Containers/Athena_Prop_Storage_Barrel_02, a dependent package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'D:/Fortnite/Fortnite/FortniteGame/Content/NeverCook/EditorUtilities/Environment/ActorSwapUtility/EUC_ArtRefresh'. Perhaps it has been deleted or was not synced?

Hi everyone! We have discovered a bug with some of our online infrastructure which is causing this error. There is likely no issue with your projects, and as a workaround you should be able to use the “Create Private Code” function in UEFN and then publish via the creator portal as usual. We are continuing to investigate the full fix internally! Sorry for the inconvenience!

2 Likes

FORT-1000393’s status has changed to ‘Ready for QA’. A member of the QA department is investigating the issue.