Good day,
i am new to Unreal engine, but recently lighted up my sci fi environment and there was a nagging question like as always and that is can we implement light properties (just how static or stationery light works) to a static mesh? as if like as an light material so that static mesh will work exactly like a light? My question should not be mixed with anything related to emissive properties. I tried googling in the internet , but couldnt find an answer to my enquiry. Please help me out with this, a quick response will be appreciated …Thanks