Can I use two directional light in single level? (for character)

I want to make night scene in my project. But my character should be brightened more than environment. So I use one more directional light with channel 2 and turn on my character’s light channel 1 and 2. And I got some issue. Directional light(channel 2) effect on my whole level, volume fog, indirect light and shadow. So I turn off all option in my Directional Light(channel 2).
Is it correctly way to get brighten character?

Hello Hulro03!

There is a way to exclude the volumetric fog and the sky from a light source using channel 2, and oly affecting the desired character!.

In order to achieve the result, the first thing you need to do is turn off the “cast shadows”, and get the “volumetric Scattering intensity” to 0

The next thing is to turn off the “Affect translucent Lightning”

And the last step is deactivate the “Atmosphere Sun Light”

And that should solve your problem

Hope this helps!

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