Hi, i would like to use static (baked / pre-computed) shadows for my environment and cascaded shadows or even better
RayTraced DistanceField shadows for dynamic/movable objects but it seems the editor only supports static + dynamic inset shadows?
When i enable cascaded shadows in the directional light, it enables them for all static meshes even if “dynamic shadows” is unchecked
on the static mesh. Apparently this is an intended feature acording to the Documentation but i would like to know if my
question above is possible as i would like a dynamic shadowing technique a bit more “performance friendly” and
flexible than dynamic inset shadows.